Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
-
- Official Irrlicht wiki
by niko » Sun Feb 11, 2007 5:54 pm
- 21 Replies
- 16036 Views
- Last post by d3jake
Thu Nov 25, 2010 8:29 pm
-
- Irrlicht Nightly Builds 2.0
by init512 » Sun Jul 19, 2009 10:56 pm
- 16 Replies
- 13244 Views
- Last post by teto
Fri Sep 24, 2010 9:22 pm
-
- Want to help Irrlicht?
by bitplane » Sun Aug 16, 2009 11:30 am
- 0 Replies
- 4754 Views
- Last post by bitplane
Sun Aug 16, 2009 11:30 am
-
- Add methods to the camera to roll the view.
by Mel » Wed Apr 11, 2018 10:17 am
- 5 Replies
- 74 Views
- Last post by Mel
Wed Apr 11, 2018 11:14 pm
-
- Help Wanted - BAW Irrlicht (GIT repo, v 0.2.5)
by devsh » Fri Mar 07, 2014 10:05 pm
- 173 Replies
- 22368 Views
- Last post by devsh
Wed Apr 04, 2018 7:00 pm
-
- JSON and GLTF
by Mel » Fri Mar 09, 2018 2:28 am
- 6 Replies
- 174 Views
- Last post by Mel
Fri Mar 23, 2018 1:48 am
-
- DirectX 12 Ever?
by Dreadstew » Tue Mar 13, 2018 11:26 pm
- 14 Replies
- 324 Views
- Last post by Mel
Wed Mar 21, 2018 11:20 am
-
- Irrlicht 1.9 stable release?
by aeronmike » Wed Mar 07, 2018 1:43 am
- 1 Replies
- 127 Views
- Last post by CuteAlien
Wed Mar 07, 2018 10:55 am
-
- scenenode debug render colors
by Seven » Mon Feb 19, 2018 3:00 am
- 3 Replies
- 139 Views
- Last post by CuteAlien
Mon Feb 19, 2018 11:32 pm
-
- MotionTrailSceneNode
by Foaly » Sun May 10, 2015 1:18 pm
- 25 Replies
- 4084 Views
- Last post by Foaly
Sun Feb 11, 2018 9:39 am
-
- Irrlicht for high polycount viewport?
by Dariusz » Sat Feb 03, 2018 5:04 pm
- 2 Replies
- 130 Views
- Last post by Dariusz
Sun Feb 04, 2018 10:49 am
-
- Irrlicht needs more help
by mant » Tue Dec 26, 2017 1:34 pm
- 33 Replies
- 952 Views
- Last post by mant
Thu Jan 18, 2018 10:07 am
-
- Thinking about using irrlicht...want to confirm a few things
by nullReference » Mon Jan 08, 2018 3:27 pm
- 8 Replies
- 307 Views
- Last post by mant
Sat Jan 13, 2018 6:11 am
-
- Implementing BGFX as a driver...
by christianclavet » Tue Jun 14, 2016 9:07 pm
- 37 Replies
- 4249 Views
- Last post by robmar
Thu Jan 11, 2018 1:00 pm
-
- Coverity Scan Static Code Analysis
by kklouzal » Tue Dec 12, 2017 10:34 pm
- 1 Replies
- 114 Views
- Last post by CuteAlien
Tue Dec 12, 2017 11:03 pm
-
- ISceneNodel custom data
by zielin » Sun Oct 15, 2017 8:19 pm
- 4 Replies
- 315 Views
- Last post by zielin
Fri Oct 20, 2017 7:57 am
-
- Oculus VR SDK 1.18 into Irrlicht
by Simson » Mon Sep 18, 2017 9:51 pm
- 11 Replies
- 806 Views
- Last post by Brainsaw
Sun Oct 08, 2017 11:45 am
-
- The S3TC patent expired on October 2nd
by Mel » Sat Oct 07, 2017 3:36 pm
- 1 Replies
- 198 Views
- Last post by hendu
Sat Oct 07, 2017 5:58 pm
-
- Question about CG shader language
by AReichl » Thu Feb 27, 2014 1:30 pm
- 5 Replies
- 1036 Views
- Last post by Foaly
Sat Sep 16, 2017 12:48 pm
-
- Feature request - Make possible to run with RenderDoc
by mant » Thu Sep 07, 2017 8:29 am
- 1 Replies
- 158 Views
- Last post by devsh
Thu Sep 07, 2017 10:55 am
-
- Irrlicht (vs Ogre) and documentation questions
by Elendil » Mon Sep 04, 2017 10:55 am
- 4 Replies
- 315 Views
- Last post by Xaron
Mon Sep 04, 2017 8:05 pm
-
- Vector drawing support.
by Mel » Tue Apr 18, 2017 11:09 am
- 8 Replies
- 608 Views
- Last post by CuteAlien
Sat Jun 03, 2017 6:04 pm
-
- A word on PolygonOffset
by devsh » Fri May 26, 2017 11:29 am
- 0 Replies
- 201 Views
- Last post by devsh
Fri May 26, 2017 11:29 am
-
- Irrlicht 2.0 - What's in store for the future!
by Brkopac » Tue Sep 02, 2014 9:48 am
- 157 Replies
- 23530 Views
- Last post by kornwaretm
Fri May 19, 2017 7:25 am
-
- Emscripten port
by labsin » Sun Apr 02, 2017 5:55 pm
- 27 Replies
- 1733 Views
- Last post by CuteAlien
Wed Apr 26, 2017 4:18 pm
-
- Irrlicht upgrade guide?
by MartinVee » Tue Apr 18, 2017 5:09 pm
- 3 Replies
- 384 Views
- Last post by CuteAlien
Tue Apr 18, 2017 8:40 pm
-
- Proper instancing support
by hendu » Fri May 17, 2013 10:10 pm
- 25 Replies
- 5123 Views
- Last post by Sinsemilla
Tue Apr 11, 2017 10:47 am
-
- Website hacked? :(
by REDDemon » Mon Apr 03, 2017 10:26 am
- 12 Replies
- 685 Views
- Last post by Cube_
Mon Apr 03, 2017 4:49 pm
-
- About compiler warnings
by REDDemon » Wed Mar 29, 2017 11:08 am
- 2 Replies
- 292 Views
- Last post by REDDemon
Wed Mar 29, 2017 12:09 pm
-
- IMPORTANT!!! CODEBLOCKS VISUAL DEBUGGER IS BROKEN (FIX)
by devsh » Fri Jul 24, 2015 6:09 pm
- 6 Replies
- 1850 Views
- Last post by devsh
Sun Mar 19, 2017 1:39 pm
-
- Intersections maths
by REDDemon » Wed Mar 08, 2017 10:14 am
- 10 Replies
- 783 Views
- Last post by CuteAlien
Wed Mar 15, 2017 10:30 am
-
- A way to do safe portable asynchronous loading
by lumirion » Wed Mar 01, 2017 12:51 am
- 2 Replies
- 402 Views
- Last post by lumirion
Fri Mar 03, 2017 1:20 am
-
- About current front-page troubles on Irrlicht
by CuteAlien » Thu Jan 12, 2017 3:54 pm
- 14 Replies
- 1101 Views
- Last post by Cube_
Thu Mar 02, 2017 12:55 am
-
- Simple ODE example
by ChrisC » Sat Feb 04, 2017 10:09 am
- 5 Replies
- 654 Views
- Last post by The_Glitch
Sun Feb 12, 2017 10:30 pm
-
- Irrlicht status compared to other engines
by Hotshot5000 » Sun Oct 16, 2016 11:39 pm
- 8 Replies
- 1328 Views
- Last post by threedslider
Thu Feb 02, 2017 5:27 pm
-
- How to tell if a mesh was animated this frame
by lumirion » Wed Jan 18, 2017 1:34 am
- 10 Replies
- 743 Views
- Last post by devsh
Sat Jan 21, 2017 10:54 am
-
- Another suggestion: "IVideoDriver::setBeginSceneOptions"
by Mel » Thu Dec 08, 2016 2:25 am
- 23 Replies
- 1415 Views
- Last post by REDDemon
Thu Dec 22, 2016 7:47 pm
-
- Where Code Meets Creative Content
by Vectrotek » Sun May 15, 2016 6:01 pm
- 39 Replies
- 4057 Views
- Last post by Vectrotek
Thu Dec 22, 2016 12:38 am
-
- New core member REDDemon
by CuteAlien » Thu Dec 08, 2016 3:51 pm
- 7 Replies
- 645 Views
- Last post by Nadro
Sun Dec 11, 2016 11:45 pm
-
- New method proposal: ISceneNode::getScreenSpace()
by Mel » Fri Dec 02, 2016 1:51 am
- 21 Replies
- 1814 Views
- Last post by Mel
Thu Dec 08, 2016 12:27 am
-
- Future of shader-pipeline branch
by Nadro » Mon Feb 22, 2016 9:27 pm
- 12 Replies
- 1807 Views
- Last post by Nadro
Fri Dec 02, 2016 9:00 am
-
- The woes of Irrlicht's Skinning - Hardware GPU Skinning
by devsh » Sat Sep 24, 2016 5:51 pm
- 12 Replies
- 1456 Views
- Last post by The_Glitch
Tue Nov 22, 2016 2:40 pm
-
- Upgrading from Win XP-32 bit to Win 7-64 bit
by Vectrotek » Thu Nov 03, 2016 10:37 am
- 8 Replies
- 828 Views
- Last post by Vectrotek
Wed Nov 09, 2016 9:56 am
-
- Irrlicht with cubemap support
by elvman » Wed Sep 28, 2011 5:59 pm
- 77 Replies
- 13698 Views
- Last post by Joe_R
Wed Nov 02, 2016 12:18 pm
-
- [feature requests] SceneNode parameter for shader.
by clarks » Sun Aug 12, 2012 4:58 am
- 18 Replies
- 3205 Views
- Last post by Mel
Tue Aug 02, 2016 10:25 am
-
- Native Android port
by gsfare » Fri Jun 15, 2012 5:16 pm
- 68 Replies
- 14813 Views
- Last post by bmiller
Mon Jul 25, 2016 10:47 pm
-
- Dual Quaternion Skinning
by devsh » Tue Jun 14, 2016 6:10 pm
- 4 Replies
- 798 Views
- Last post by The_Glitch
Sat Jul 02, 2016 4:25 pm
-
- Fastest Box View Frustum Culling
by devsh » Thu Jun 09, 2016 1:39 pm
- 1 Replies
- 600 Views
- Last post by hendu
Thu Jun 09, 2016 3:06 pm
-
- Screenshots for Irrlicht
by REDDemon » Sat Oct 24, 2015 10:33 am
- 61 Replies
- 7633 Views
- Last post by Vectrotek
Tue Jun 07, 2016 8:02 pm
-
- add spot light and correct the direct light
by feelthat » Sat Jan 02, 2016 1:51 pm
- 7 Replies
- 1669 Views
- Last post by Vectrotek
Wed May 18, 2016 12:07 pm
Return to Board index
Who is online
Users browsing this forum: No registered users and 1 guest
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum