Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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- Official Irrlicht wiki
by niko » Sun Feb 11, 2007 5:54 pm
- 21 Replies
- 10301 Views
- Last post by d3jake
Thu Nov 25, 2010 8:29 pm
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- Irrlicht Nightly Builds 2.0
by init512 » Sun Jul 19, 2009 10:56 pm
- 16 Replies
- 7117 Views
- Last post by teto
Fri Sep 24, 2010 9:22 pm
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- Want to help Irrlicht?
by bitplane » Sun Aug 16, 2009 11:30 am
- 0 Replies
- 2660 Views
- Last post by bitplane
Sun Aug 16, 2009 11:30 am
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- Proper instancing support
by hendu » Fri May 17, 2013 10:10 pm
- 12 Replies
- 134 Views
- Last post by hendu
Fri May 24, 2013 8:42 pm
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- Native Android port
by gsfare » Fri Jun 15, 2012 5:16 pm
- 43 Replies
- 1995 Views
- Last post by Nadro
Tue May 21, 2013 9:29 pm
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- Move of Irrlicht repository and SF update
by hybrid » Fri Apr 19, 2013 11:38 am
- 10 Replies
- 274 Views
- Last post by CuteAlien
Tue May 21, 2013 4:13 pm
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- Use of the override keyword to improve code quality
by hendu » Sat May 18, 2013 3:56 pm
- 8 Replies
- 75 Views
- Last post by CuteAlien
Tue May 21, 2013 2:57 pm
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- Indiegogo campaign for an open model exchange format
by AzP » Wed May 08, 2013 4:05 pm
- 7 Replies
- 134 Views
- Last post by christianclavet
Fri May 17, 2013 8:35 am
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- Geoplane creating support
by hendu » Thu May 16, 2013 7:19 pm
- 0 Replies
- 28 Views
- Last post by hendu
Thu May 16, 2013 7:19 pm
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- patch for android w/ gles2 crash
by mchiasson » Sun Jan 20, 2013 5:33 am
- 6 Replies
- 277 Views
- Last post by Nadro
Thu Apr 18, 2013 5:12 am
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- virtual void animateNode (ISceneNode *node, u32 timeMs)
by clarks » Sat Apr 13, 2013 3:40 pm
- 7 Replies
- 169 Views
- Last post by hybrid
Wed Apr 17, 2013 8:41 am
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- Oculus Rift support
by marbas » Thu Aug 16, 2012 3:54 pm
- 4 Replies
- 637 Views
- Last post by Brainsaw
Tue Apr 16, 2013 9:30 am
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- CSceneManager::postEventFromUser
by clarks » Fri Apr 12, 2013 10:00 pm
- 2 Replies
- 68 Views
- Last post by clarks
Sat Apr 13, 2013 3:32 pm
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- Heightmap mesh optimization
by hendu » Tue Apr 09, 2013 4:26 pm
- 1 Replies
- 91 Views
- Last post by hendu
Tue Apr 09, 2013 4:32 pm
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- CAttributes is a cpu hog
by hendu » Fri Feb 15, 2013 11:01 am
- 15 Replies
- 393 Views
- Last post by Mel
Sat Apr 06, 2013 10:56 am
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- Irrlicht and windows multi-touch
by Granyte » Tue Apr 02, 2013 10:00 am
- 8 Replies
- 193 Views
- Last post by hybrid
Fri Apr 05, 2013 11:21 am
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- compile error in SVN shader-pipeline branch
by bvanevery » Wed Mar 20, 2013 9:42 pm
- 4 Replies
- 146 Views
- Last post by bvanevery
Sun Mar 24, 2013 1:14 am
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- OpenGL Core Profile 3.2+
by migizi » Tue Mar 05, 2013 3:07 pm
- 6 Replies
- 227 Views
- Last post by bvanevery
Wed Mar 20, 2013 8:08 pm
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- Performance charts
by migizi » Mon Mar 04, 2013 2:07 am
- 8 Replies
- 203 Views
- Last post by hybrid
Tue Mar 05, 2013 12:28 pm
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- Linux Diff Tool/Utility ---> HELP!!!
by devsh » Sun Mar 03, 2013 10:02 pm
- 3 Replies
- 94 Views
- Last post by CuteAlien
Mon Mar 04, 2013 11:01 am
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- Support for texture arrays
by hendu » Wed Aug 15, 2012 6:12 pm
- 28 Replies
- 954 Views
- Last post by devsh
Sun Mar 03, 2013 10:00 pm
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- Flexible Vertex Format - special SVN branch is ready!!!
by Nadro » Sun May 09, 2010 1:52 am
- 102 Replies
- 34252 Views
- Last post by devsh
Sun Mar 03, 2013 9:59 pm
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- The Filesystem
by eezstreet » Sun Feb 24, 2013 3:16 am
- 1 Replies
- 111 Views
- Last post by hendu
Sun Feb 24, 2013 9:15 am
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- More frustum cull methods
by hendu » Sun Jan 20, 2013 2:47 pm
- 5 Replies
- 226 Views
- Last post by hendu
Fri Feb 15, 2013 3:23 pm
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- Irrlicht - NVidiaCG, HLSL, GLSL
by rabbit » Sun Jan 27, 2013 12:35 pm
- 12 Replies
- 473 Views
- Last post by hendu
Fri Feb 15, 2013 9:04 am
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- XMLReader vs XMLWriter
by clarks » Fri Aug 17, 2012 9:38 pm
- 12 Replies
- 568 Views
- Last post by chronologicaldot
Tue Feb 05, 2013 7:40 pm
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- Graph2D
by chronologicaldot » Thu Jan 24, 2013 9:20 am
- 7 Replies
- 457 Views
- Last post by chronologicaldot
Wed Jan 30, 2013 7:11 am
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- DDS Support
by Stalker » Fri Nov 11, 2005 4:37 pm
- 32 Replies
- 4041 Views
- Last post by Nadro
Sat Jan 26, 2013 2:46 am
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- chronologicaldot's junk
by chronologicaldot » Mon Sep 10, 2012 9:02 am
- 7 Replies
- 324 Views
- Last post by chronologicaldot
Thu Jan 24, 2013 9:05 am
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- Transform feedback (GL)/ stream output (DX10+)
by Mel » Fri Jan 04, 2013 6:48 pm
- 5 Replies
- 170 Views
- Last post by hendu
Sat Jan 05, 2013 10:47 am
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- vertex shader textures
by Granyte » Sun Jul 01, 2012 11:30 pm
- 49 Replies
- 1793 Views
- Last post by Mel
Tue Jan 01, 2013 10:46 pm
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- CursorChar patch
by cbrowne » Thu Dec 13, 2012 11:36 am
- 3 Replies
- 178 Views
- Last post by CuteAlien
Sun Dec 30, 2012 11:39 pm
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- Call overhead stats
by hendu » Thu Sep 06, 2012 1:58 pm
- 92 Replies
- 1758 Views
- Last post by hendu
Fri Dec 28, 2012 6:29 pm
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- Default camera name?
by ping-pong2012 » Tue Dec 18, 2012 2:39 am
- 4 Replies
- 141 Views
- Last post by ping-pong2012
Tue Dec 18, 2012 4:06 pm
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- gcc 4.6.x and gcc 4.7.x
by AReichl » Mon Nov 26, 2012 2:38 pm
- 10 Replies
- 510 Views
- Last post by Dareltibus
Mon Dec 03, 2012 10:21 pm
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- Hardware instancing patch... please can we get it in 1.8.0??
by devsh » Mon Jun 20, 2011 12:26 am
- 61 Replies
- 2751 Views
- Last post by Granyte
Sat Dec 01, 2012 4:51 pm
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- How to distinct window creation from driver initialization
by teto » Fri Apr 06, 2012 2:31 pm
- 12 Replies
- 1215 Views
- Last post by teto
Wed Nov 21, 2012 9:13 am
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- Irrlicht 1.8 beta phase
by hybrid » Fri Oct 19, 2012 2:56 pm
- 43 Replies
- 1332 Views
- Last post by CuteAlien
Mon Nov 19, 2012 4:50 pm
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- What are the plans for Irrlicht 1.9 and further?
by strelkin7 » Wed Nov 14, 2012 9:41 am
- 4 Replies
- 466 Views
- Last post by greenya
Thu Nov 15, 2012 9:15 am
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- Good GUI Library
by GameDude » Wed Nov 14, 2012 6:31 pm
- 1 Replies
- 207 Views
- Last post by CuteAlien
Wed Nov 14, 2012 9:30 pm
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- Relative scene node transformations.
by Mel » Fri Nov 09, 2012 7:16 pm
- 6 Replies
- 267 Views
- Last post by Mel
Sun Nov 11, 2012 11:08 pm
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- Scene node rendering options
by Abraxas) » Wed Nov 07, 2012 12:35 am
- 3 Replies
- 236 Views
- Last post by CuteAlien
Thu Nov 08, 2012 9:08 pm
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- Hardware "friendly" skinned meshes
by Mel » Mon Oct 22, 2012 11:26 pm
- 7 Replies
- 453 Views
- Last post by Mel
Tue Oct 30, 2012 8:01 pm
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- A request
by schick » Sun Dec 12, 2004 9:45 pm
- 3 Replies
- 518 Views
- Last post by hybrid
Sun Oct 28, 2012 9:23 pm
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- Writing irrlicht log to file.
by serengeor » Sun Oct 14, 2012 9:34 pm
- 3 Replies
- 259 Views
- Last post by serengeor
Mon Oct 15, 2012 9:34 am
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- Game Server Creator
by stevenp129 » Tue Oct 09, 2012 6:40 pm
- 1 Replies
- 369 Views
- Last post by stevenp129
Wed Oct 10, 2012 1:34 am
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- Advanced stencil buffer ops
by Kalda » Sun Oct 07, 2012 5:40 pm
- 11 Replies
- 442 Views
- Last post by TheMrCerebro
Tue Oct 09, 2012 11:26 pm
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- Sick of the State of Irrlicht GUI
by clarks » Tue Oct 09, 2012 7:21 pm
- 4 Replies
- 391 Views
- Last post by CuteAlien
Tue Oct 09, 2012 10:43 pm
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- Dx9 sm3 or not?
by Granyte » Tue Jul 31, 2012 9:35 pm
- 9 Replies
- 332 Views
- Last post by Granyte
Sun Oct 07, 2012 6:06 am
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- 24Bit Depth Texture Colorformat in 1.8?
by Bl00drav3n » Sun Jun 10, 2012 10:21 pm
- 15 Replies
- 793 Views
- Last post by hendu
Fri Oct 05, 2012 1:42 pm
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