Irrlicht 3D Engine
irr::scene::IVolumeLightSceneNode Member List
This is the complete list of members for irr::scene::IVolumeLightSceneNode, including all inherited members.
AbsoluteTransformationirr::scene::ISceneNode [protected]
addAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNode [inline, virtual]
addChild(ISceneNode *child)irr::scene::ISceneNode [inline, virtual]
Animatorsirr::scene::ISceneNode [protected]
AutomaticCullingStateirr::scene::ISceneNode [protected]
Childrenirr::scene::ISceneNode [protected]
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)irr::scene::ISceneNode [inline, virtual]
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)irr::scene::ISceneNode [inline, protected]
DebugDataVisibleirr::scene::ISceneNode [protected]
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::scene::ISceneNode [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getAbsolutePosition() const irr::scene::ISceneNode [inline, virtual]
getAbsoluteTransformation() const irr::scene::ISceneNode [inline, virtual]
getAnimators() const irr::scene::ISceneNode [inline]
getAutomaticCulling() const irr::scene::ISceneNode [inline]
getBoundingBox() const =0irr::scene::ISceneNode [pure virtual]
getChildren() const irr::scene::ISceneNode [inline]
getDebugName() const irr::IReferenceCounted [inline]
getFootColor() const =0irr::scene::IVolumeLightSceneNode [pure virtual]
getID() const irr::scene::ISceneNode [inline, virtual]
getMaterial(u32 num)irr::scene::ISceneNode [inline, virtual]
getMaterialCount() const irr::scene::ISceneNode [inline, virtual]
getName() const irr::scene::ISceneNode [inline, virtual]
getParent() const irr::scene::ISceneNode [inline]
getPosition() const irr::scene::ISceneNode [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getRelativeTransformation() const irr::scene::ISceneNode [inline, virtual]
getRotation() const irr::scene::ISceneNode [inline, virtual]
getScale() const irr::scene::ISceneNode [inline, virtual]
getSceneManager(void) const irr::scene::ISceneNode [inline, virtual]
getSubDivideU() const =0irr::scene::IVolumeLightSceneNode [pure virtual]
getSubDivideV() const =0irr::scene::IVolumeLightSceneNode [pure virtual]
getTailColor() const =0irr::scene::IVolumeLightSceneNode [pure virtual]
getTransformedBoundingBox() const irr::scene::ISceneNode [inline, virtual]
getTriangleSelector() const irr::scene::ISceneNode [inline, virtual]
getType() const irr::scene::IVolumeLightSceneNode [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IDirr::scene::ISceneNode [protected]
IReferenceCounted()irr::IReferenceCounted [inline]
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))irr::scene::ISceneNode [inline]
isDebugDataVisible() const irr::scene::ISceneNode [inline]
isDebugObject() const irr::scene::ISceneNode [inline]
IsDebugObjectirr::scene::ISceneNode [protected]
isTrulyVisible() const irr::scene::ISceneNode [inline, virtual]
isVisible() const irr::scene::ISceneNode [inline, virtual]
IsVisibleirr::scene::ISceneNode [protected]
IVolumeLightSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale)irr::scene::IVolumeLightSceneNode [inline]
Nameirr::scene::ISceneNode [protected]
OnAnimate(u32 timeMs)irr::scene::ISceneNode [inline, virtual]
OnRegisterSceneNode()irr::scene::ISceneNode [inline, virtual]
Parentirr::scene::ISceneNode [protected]
RelativeRotationirr::scene::ISceneNode [protected]
RelativeScaleirr::scene::ISceneNode [protected]
RelativeTranslationirr::scene::ISceneNode [protected]
remove()irr::scene::ISceneNode [inline, virtual]
removeAll()irr::scene::ISceneNode [inline, virtual]
removeAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNode [inline, virtual]
removeAnimators()irr::scene::ISceneNode [inline, virtual]
removeChild(ISceneNode *child)irr::scene::ISceneNode [inline, virtual]
render()=0irr::scene::ISceneNode [pure virtual]
SceneManagerirr::scene::ISceneNode [protected]
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const irr::scene::ISceneNode [inline, virtual]
setAutomaticCulling(u32 state)irr::scene::ISceneNode [inline]
setDebugDataVisible(u32 state)irr::scene::ISceneNode [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setFootColor(const video::SColor inColor)=0irr::scene::IVolumeLightSceneNode [pure virtual]
setID(s32 id)irr::scene::ISceneNode [inline, virtual]
setIsDebugObject(bool debugObject)irr::scene::ISceneNode [inline]
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)irr::scene::ISceneNode [inline]
setMaterialTexture(u32 textureLayer, video::ITexture *texture)irr::scene::ISceneNode [inline]
setMaterialType(video::E_MATERIAL_TYPE newType)irr::scene::ISceneNode [inline]
setName(const c8 *name)irr::scene::ISceneNode [inline, virtual]
setName(const core::stringc &name)irr::scene::ISceneNode [inline, virtual]
setParent(ISceneNode *newParent)irr::scene::ISceneNode [inline, virtual]
setPosition(const core::vector3df &newpos)irr::scene::ISceneNode [inline, virtual]
setRotation(const core::vector3df &rotation)irr::scene::ISceneNode [inline, virtual]
setScale(const core::vector3df &scale)irr::scene::ISceneNode [inline, virtual]
setSceneManager(ISceneManager *newManager)irr::scene::ISceneNode [inline, protected]
setSubDivideU(const u32 inU)=0irr::scene::IVolumeLightSceneNode [pure virtual]
setSubDivideV(const u32 inV)=0irr::scene::IVolumeLightSceneNode [pure virtual]
setTailColor(const video::SColor inColor)=0irr::scene::IVolumeLightSceneNode [pure virtual]
setTriangleSelector(ITriangleSelector *selector)irr::scene::ISceneNode [inline, virtual]
setVisible(bool isVisible)irr::scene::ISceneNode [inline, virtual]
TriangleSelectorirr::scene::ISceneNode [protected]
updateAbsolutePosition()irr::scene::ISceneNode [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~ISceneNode()irr::scene::ISceneNode [inline, virtual]