Irrlicht 3D Engine
irr::scene::ITerrainSceneNode Member List
This is the complete list of members for irr::scene::ITerrainSceneNode, including all inherited members.
AbsoluteTransformationirr::scene::ISceneNode [protected]
addAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNode [inline, virtual]
addChild(ISceneNode *child)irr::scene::ISceneNode [inline, virtual]
Animatorsirr::scene::ISceneNode [protected]
AutomaticCullingStateirr::scene::ISceneNode [protected]
Childrenirr::scene::ISceneNode [protected]
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)irr::scene::ISceneNode [inline, virtual]
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)irr::scene::ISceneNode [inline, protected]
DebugDataVisibleirr::scene::ISceneNode [protected]
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::scene::ISceneNode [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getAbsolutePosition() const irr::scene::ISceneNode [inline, virtual]
getAbsoluteTransformation() const irr::scene::ISceneNode [inline, virtual]
getAnimators() const irr::scene::ISceneNode [inline]
getAutomaticCulling() const irr::scene::ISceneNode [inline]
getBoundingBox() const =0irr::scene::ITerrainSceneNode [pure virtual]
getBoundingBox(s32 patchX, s32 patchZ) const =0irr::scene::ITerrainSceneNode [pure virtual]
getChildren() const irr::scene::ISceneNode [inline]
getCurrentLODOfPatches(core::array< s32 > &LODs) const =0irr::scene::ITerrainSceneNode [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHeight(f32 x, f32 y) const =0irr::scene::ITerrainSceneNode [pure virtual]
getID() const irr::scene::ISceneNode [inline, virtual]
getIndexCount() const =0irr::scene::ITerrainSceneNode [pure virtual]
getIndicesForPatch(core::array< u32 > &indices, s32 patchX, s32 patchZ, s32 LOD=0)=0irr::scene::ITerrainSceneNode [pure virtual]
getMaterial(u32 num)irr::scene::ISceneNode [inline, virtual]
getMaterialCount() const irr::scene::ISceneNode [inline, virtual]
getMesh()=0irr::scene::ITerrainSceneNode [pure virtual]
getMeshBufferForLOD(IDynamicMeshBuffer &mb, s32 LOD=0) const =0irr::scene::ITerrainSceneNode [pure virtual]
getName() const irr::scene::ISceneNode [inline, virtual]
getParent() const irr::scene::ISceneNode [inline]
getPosition() const irr::scene::ISceneNode [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getRelativeTransformation() const irr::scene::ISceneNode [inline, virtual]
getRenderBuffer()=0irr::scene::ITerrainSceneNode [pure virtual]
getRotation() const irr::scene::ISceneNode [inline, virtual]
getScale() const irr::scene::ISceneNode [inline, virtual]
getSceneManager(void) const irr::scene::ISceneNode [inline, virtual]
getTerrainCenter() const =0irr::scene::ITerrainSceneNode [pure virtual]
getTransformedBoundingBox() const irr::scene::ISceneNode [inline, virtual]
getTriangleSelector() const irr::scene::ISceneNode [inline, virtual]
getType() const irr::scene::ISceneNode [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IDirr::scene::ISceneNode [protected]
IReferenceCounted()irr::IReferenceCounted [inline]
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))irr::scene::ISceneNode [inline]
isDebugDataVisible() const irr::scene::ISceneNode [inline]
IsDebugObjectirr::scene::ISceneNode [protected]
isDebugObject() const irr::scene::ISceneNode [inline]
isTrulyVisible() const irr::scene::ISceneNode [inline, virtual]
IsVisibleirr::scene::ISceneNode [protected]
isVisible() const irr::scene::ISceneNode [inline, virtual]
ITerrainSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &rotation=core::vector3df(0.0f, 0.0f, 0.0f), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))irr::scene::ITerrainSceneNode [inline]
loadHeightMap(io::IReadFile *file, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0irr::scene::ITerrainSceneNode [pure virtual]
loadHeightMapRAW(io::IReadFile *file, s32 bitsPerPixel=16, bool signedData=false, bool floatVals=false, s32 width=0, video::SColor vertexColor=video::SColor(255, 255, 255, 255), s32 smoothFactor=0)=0irr::scene::ITerrainSceneNode [pure virtual]
Nameirr::scene::ISceneNode [protected]
OnAnimate(u32 timeMs)irr::scene::ISceneNode [inline, virtual]
OnRegisterSceneNode()irr::scene::ISceneNode [inline, virtual]
overrideLODDistance(s32 LOD, f64 newDistance)=0irr::scene::ITerrainSceneNode [pure virtual]
Parentirr::scene::ISceneNode [protected]
RelativeRotationirr::scene::ISceneNode [protected]
RelativeScaleirr::scene::ISceneNode [protected]
RelativeTranslationirr::scene::ISceneNode [protected]
remove()irr::scene::ISceneNode [inline, virtual]
removeAll()irr::scene::ISceneNode [inline, virtual]
removeAnimator(ISceneNodeAnimator *animator)irr::scene::ISceneNode [inline, virtual]
removeAnimators()irr::scene::ISceneNode [inline, virtual]
removeChild(ISceneNode *child)irr::scene::ISceneNode [inline, virtual]
render()=0irr::scene::ISceneNode [pure virtual]
scaleTexture(f32 scale=1.0f, f32 scale2=0.0f)=0irr::scene::ITerrainSceneNode [pure virtual]
SceneManagerirr::scene::ISceneNode [protected]
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const irr::scene::ISceneNode [inline, virtual]
setAutomaticCulling(u32 state)irr::scene::ISceneNode [inline]
setCameraMovementDelta(f32 delta)=0irr::scene::ITerrainSceneNode [pure virtual]
setCameraRotationDelta(f32 delta)=0irr::scene::ITerrainSceneNode [pure virtual]
setDebugDataVisible(u32 state)irr::scene::ISceneNode [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDynamicSelectorUpdate(bool bVal)=0irr::scene::ITerrainSceneNode [pure virtual]
setID(s32 id)irr::scene::ISceneNode [inline, virtual]
setIsDebugObject(bool debugObject)irr::scene::ISceneNode [inline]
setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0)=0irr::scene::ITerrainSceneNode [pure virtual]
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)irr::scene::ISceneNode [inline]
setMaterialTexture(u32 textureLayer, video::ITexture *texture)irr::scene::ISceneNode [inline]
setMaterialType(video::E_MATERIAL_TYPE newType)irr::scene::ISceneNode [inline]
setName(const c8 *name)irr::scene::ISceneNode [inline, virtual]
setName(const core::stringc &name)irr::scene::ISceneNode [inline, virtual]
setParent(ISceneNode *newParent)irr::scene::ISceneNode [inline, virtual]
setPosition(const core::vector3df &newpos)irr::scene::ISceneNode [inline, virtual]
setRotation(const core::vector3df &rotation)irr::scene::ISceneNode [inline, virtual]
setScale(const core::vector3df &scale)irr::scene::ISceneNode [inline, virtual]
setSceneManager(ISceneManager *newManager)irr::scene::ISceneNode [inline, protected]
setTriangleSelector(ITriangleSelector *selector)irr::scene::ISceneNode [inline, virtual]
setVisible(bool isVisible)irr::scene::ISceneNode [inline, virtual]
TriangleSelectorirr::scene::ISceneNode [protected]
updateAbsolutePosition()irr::scene::ISceneNode [inline, virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~ISceneNode()irr::scene::ISceneNode [inline, virtual]