| animateMesh(f32 frame, f32 blend)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| convertMeshToTangents()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createBuffer()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createJoint(SJoint *parent=0)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createPositionKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createRotationKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createScaleKey(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| createWeight(SJoint *joint)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| finalize()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getAllJoints()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getAllJoints() const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getBoundingBox() const =0 | irr::scene::IMesh | [pure virtual] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getFrameCount() const =0 | irr::scene::IAnimatedMesh | [pure virtual] |
| getJointCount() const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getJointName(u32 number) const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getJointNumber(const c8 *name) const =0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 | irr::scene::IAnimatedMesh | [pure virtual] |
| getMeshBuffer(u32 nr) const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshBuffer(const video::SMaterial &material) const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshBufferCount() const =0 | irr::scene::IMesh | [pure virtual] |
| getMeshBuffers()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| getMeshType() const | irr::scene::IAnimatedMesh | [inline, virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| setBoundingBox(const core::aabbox3df &box)=0 | irr::scene::IMesh | [pure virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setInterpolationMode(E_INTERPOLATION_MODE mode)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0 | irr::scene::IMesh | [pure virtual] |
| skinMesh()=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| updateNormalsWhenAnimating(bool on)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| useAnimationFrom(const ISkinnedMesh *mesh)=0 | irr::scene::ISkinnedMesh | [pure virtual] |
| ~IAnimatedMesh() | irr::scene::IAnimatedMesh | [inline, virtual] |
| ~IMesh() | irr::scene::IMesh | [inline, virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |