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irr::scene::ISceneNodeAnimatorCollisionResponse Member List

This is the complete list of members for irr::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0irr::scene::ISceneNodeAnimator [pure virtual]
createClone(ISceneNode *node, ISceneManager *newManager=0)irr::scene::ISceneNodeAnimator [inline, virtual]
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::io::IAttributeExchangingObject [inline, virtual]
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getEllipsoidRadius() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getEllipsoidTranslation() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getGravity() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getType() const irr::scene::ISceneNodeAnimator [inline, virtual]
getWorld() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
isFalling() const =0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const irr::io::IAttributeExchangingObject [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setEllipsoidRadius(const core::vector3df &radius)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setEllipsoidTranslation(const core::vector3df &translation)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setGravity(const core::vector3df &gravity)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
setWorld(ITriangleSelector *newWorld)=0irr::scene::ISceneNodeAnimatorCollisionResponse [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]
~ISceneNodeAnimator()irr::scene::ISceneNodeAnimator [inline, virtual]
~ISceneNodeAnimatorCollisionResponse()irr::scene::ISceneNodeAnimatorCollisionResponse [inline, virtual]


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Sep 21 08:57:59 2008 by Doxygen (1.4.2)