| animateNode(ISceneNode *node, u32 timeMs)=0 | irr::scene::ISceneNodeAnimator | [pure virtual] |
| createClone(ISceneNode *node, ISceneManager *newManager=0) | irr::scene::ISceneNodeAnimator | [inline, virtual] |
| deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) | irr::io::IAttributeExchangingObject | [inline, virtual] |
| drop() const | irr::IReferenceCounted | [inline] |
| getDebugName() const | irr::IReferenceCounted | [inline] |
| getEllipsoidRadius() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| getEllipsoidTranslation() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| getGravity() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| getReferenceCount() const | irr::IReferenceCounted | [inline] |
| getType() const | irr::scene::ISceneNodeAnimator | [inline, virtual] |
| getWorld() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| grab() const | irr::IReferenceCounted | [inline] |
| IReferenceCounted() | irr::IReferenceCounted | [inline] |
| isFalling() const =0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const | irr::io::IAttributeExchangingObject | [inline, virtual] |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
| setEllipsoidRadius(const core::vector3df &radius)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| setEllipsoidTranslation(const core::vector3df &translation)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| setGravity(const core::vector3df &gravity)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| setWorld(ITriangleSelector *newWorld)=0 | irr::scene::ISceneNodeAnimatorCollisionResponse | [pure virtual] |
| ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
| ~ISceneNodeAnimator() | irr::scene::ISceneNodeAnimator | [inline, virtual] |
| ~ISceneNodeAnimatorCollisionResponse() | irr::scene::ISceneNodeAnimatorCollisionResponse | [inline, virtual] |