Irrlicht 3D Engine
irr::scene::IParticleFadeOutAffector Member List
This is the complete list of members for irr::scene::IParticleFadeOutAffector, including all inherited members.
affect(u32 now, SParticle *particlearray, u32 count)=0irr::scene::IParticleAffector [pure virtual]
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)irr::io::IAttributeExchangingObject [inline, virtual]
drop() const irr::IReferenceCounted [inline]
Enabledirr::scene::IParticleAffector [protected]
getDebugName() const irr::IReferenceCounted [inline]
getEnabled() const irr::scene::IParticleAffector [inline, virtual]
getFadeOutTime() const =0irr::scene::IParticleFadeOutAffector [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTargetColor() const =0irr::scene::IParticleFadeOutAffector [pure virtual]
getType() const irr::scene::IParticleFadeOutAffector [inline, virtual]
grab() const irr::IReferenceCounted [inline]
IParticleAffector()irr::scene::IParticleAffector [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const irr::io::IAttributeExchangingObject [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setEnabled(bool enabled)irr::scene::IParticleAffector [inline, virtual]
setFadeOutTime(u32 fadeOutTime)=0irr::scene::IParticleFadeOutAffector [pure virtual]
setTargetColor(const video::SColor &targetColor)=0irr::scene::IParticleFadeOutAffector [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]