Irrlicht 3D Engine
irr::scene::IMeshBuffer Member List
This is the complete list of members for irr::scene::IMeshBuffer, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)=0irr::scene::IMeshBuffer [pure virtual]
append(const IMeshBuffer *const other)=0irr::scene::IMeshBuffer [pure virtual]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const =0irr::scene::IMeshBuffer [pure virtual]
getChangedID_Index() const =0irr::scene::IMeshBuffer [pure virtual]
getChangedID_Vertex() const =0irr::scene::IMeshBuffer [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint_Index() const =0irr::scene::IMeshBuffer [pure virtual]
getHardwareMappingHint_Vertex() const =0irr::scene::IMeshBuffer [pure virtual]
getIndexCount() const =0irr::scene::IMeshBuffer [pure virtual]
getIndexType() const =0irr::scene::IMeshBuffer [pure virtual]
getIndices() const =0irr::scene::IMeshBuffer [pure virtual]
getIndices()=0irr::scene::IMeshBuffer [pure virtual]
getMaterial()=0irr::scene::IMeshBuffer [pure virtual]
getMaterial() const =0irr::scene::IMeshBuffer [pure virtual]
getNormal(u32 i) const =0irr::scene::IMeshBuffer [pure virtual]
getNormal(u32 i)=0irr::scene::IMeshBuffer [pure virtual]
getPosition(u32 i) const =0irr::scene::IMeshBuffer [pure virtual]
getPosition(u32 i)=0irr::scene::IMeshBuffer [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTCoords(u32 i) const =0irr::scene::IMeshBuffer [pure virtual]
getTCoords(u32 i)=0irr::scene::IMeshBuffer [pure virtual]
getVertexCount() const =0irr::scene::IMeshBuffer [pure virtual]
getVertexType() const =0irr::scene::IMeshBuffer [pure virtual]
getVertices() const =0irr::scene::IMeshBuffer [pure virtual]
getVertices()=0irr::scene::IMeshBuffer [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
recalculateBoundingBox()=0irr::scene::IMeshBuffer [pure virtual]
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IMeshBuffer [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMeshBuffer [pure virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMeshBuffer [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]