Irrlicht 3D Engine
irr::scene::IAnimatedMesh Member List
This is the complete list of members for irr::scene::IAnimatedMesh, including all inherited members.
drop() const irr::IReferenceCounted [inline]
getAnimationSpeed() const =0irr::scene::IAnimatedMesh [pure virtual]
getBoundingBox() const =0irr::scene::IMesh [pure virtual]
getDebugName() const irr::IReferenceCounted [inline]
getFrameCount() const =0irr::scene::IAnimatedMesh [pure virtual]
getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0irr::scene::IAnimatedMesh [pure virtual]
getMeshBuffer(u32 nr) const =0irr::scene::IMesh [pure virtual]
getMeshBuffer(const video::SMaterial &material) const =0irr::scene::IMesh [pure virtual]
getMeshBufferCount() const =0irr::scene::IMesh [pure virtual]
getMeshType() const irr::scene::IAnimatedMesh [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setAnimationSpeed(f32 fps)=0irr::scene::IAnimatedMesh [pure virtual]
setBoundingBox(const core::aabbox3df &box)=0irr::scene::IMesh [pure virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMesh [pure virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0irr::scene::IMesh [pure virtual]
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0irr::scene::IMesh [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]