Irrlicht 3D Engine
irr::scene::CMeshBuffer< T > Member List
This is the complete list of members for irr::scene::CMeshBuffer< T >, including all inherited members.
append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices)irr::scene::CMeshBuffer< T > [inline, virtual]
append(const IMeshBuffer *const other)irr::scene::CMeshBuffer< T > [inline, virtual]
BoundingBoxirr::scene::CMeshBuffer< T >
ChangedID_Indexirr::scene::CMeshBuffer< T >
ChangedID_Vertexirr::scene::CMeshBuffer< T >
CMeshBuffer()irr::scene::CMeshBuffer< T > [inline]
drop() const irr::IReferenceCounted [inline]
getBoundingBox() const irr::scene::CMeshBuffer< T > [inline, virtual]
getChangedID_Index() const irr::scene::CMeshBuffer< T > [inline, virtual]
getChangedID_Vertex() const irr::scene::CMeshBuffer< T > [inline, virtual]
getDebugName() const irr::IReferenceCounted [inline]
getHardwareMappingHint_Index() const irr::scene::CMeshBuffer< T > [inline, virtual]
getHardwareMappingHint_Vertex() const irr::scene::CMeshBuffer< T > [inline, virtual]
getIndexCount() const irr::scene::CMeshBuffer< T > [inline, virtual]
getIndexType() const irr::scene::CMeshBuffer< T > [inline, virtual]
getIndices() const irr::scene::CMeshBuffer< T > [inline, virtual]
getIndices()irr::scene::CMeshBuffer< T > [inline, virtual]
getMaterial() const irr::scene::CMeshBuffer< T > [inline, virtual]
getMaterial()irr::scene::CMeshBuffer< T > [inline, virtual]
getNormal(u32 i) const irr::scene::CMeshBuffer< T > [inline, virtual]
getNormal(u32 i)irr::scene::CMeshBuffer< T > [inline, virtual]
getPosition(u32 i) const irr::scene::CMeshBuffer< T > [inline, virtual]
getPosition(u32 i)irr::scene::CMeshBuffer< T > [inline, virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getTCoords(u32 i) const irr::scene::CMeshBuffer< T > [inline, virtual]
getTCoords(u32 i)irr::scene::CMeshBuffer< T > [inline, virtual]
getVertexCount() const irr::scene::CMeshBuffer< T > [inline, virtual]
getVertexType() const irr::scene::CMeshBuffer< T > [inline, virtual]
getVertices() const irr::scene::CMeshBuffer< T > [inline, virtual]
getVertices()irr::scene::CMeshBuffer< T > [inline, virtual]
grab() const irr::IReferenceCounted [inline]
Indicesirr::scene::CMeshBuffer< T >
IReferenceCounted()irr::IReferenceCounted [inline]
MappingHint_Indexirr::scene::CMeshBuffer< T >
MappingHint_Vertexirr::scene::CMeshBuffer< T >
Materialirr::scene::CMeshBuffer< T >
recalculateBoundingBox()irr::scene::CMeshBuffer< T > [inline, virtual]
setBoundingBox(const core::aabbox3df &box)irr::scene::CMeshBuffer< T > [inline, virtual]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::CMeshBuffer< T > [inline, virtual]
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX)irr::scene::CMeshBuffer< T > [inline, virtual]
Verticesirr::scene::CMeshBuffer< T >
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]