Irrlicht 3D Engine
irr::gui::IGUISpriteBank Member List
This is the complete list of members for irr::gui::IGUISpriteBank, including all inherited members.
addTexture(video::ITexture *texture)=0irr::gui::IGUISpriteBank [pure virtual]
addTextureAsSprite(video::ITexture *texture)=0irr::gui::IGUISpriteBank [pure virtual]
clear()=0irr::gui::IGUISpriteBank [pure virtual]
draw2DSprite(u32 index, const core::position2di &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0irr::gui::IGUISpriteBank [pure virtual]
draw2DSpriteBatch(const core::array< u32 > &indices, const core::array< core::position2di > &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0irr::gui::IGUISpriteBank [pure virtual]
drop() const irr::IReferenceCounted [inline]
getDebugName() const irr::IReferenceCounted [inline]
getPositions()=0irr::gui::IGUISpriteBank [pure virtual]
getReferenceCount() const irr::IReferenceCounted [inline]
getSprites()=0irr::gui::IGUISpriteBank [pure virtual]
getTexture(u32 index) const =0irr::gui::IGUISpriteBank [pure virtual]
getTextureCount() const =0irr::gui::IGUISpriteBank [pure virtual]
grab() const irr::IReferenceCounted [inline]
IReferenceCounted()irr::IReferenceCounted [inline]
setDebugName(const c8 *newName)irr::IReferenceCounted [inline, protected]
setTexture(u32 index, video::ITexture *texture)=0irr::gui::IGUISpriteBank [pure virtual]
~IReferenceCounted()irr::IReferenceCounted [inline, virtual]