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00001 // Copyright (C) 2002-2008 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__ 00006 #define __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__ 00007 00008 #include "ISceneNode.h" 00009 00010 namespace irr 00011 { 00012 namespace scene 00013 { 00014 00016 00024 class ISceneNodeAnimatorCollisionResponse : public ISceneNodeAnimator 00025 { 00026 public: 00027 00029 virtual ~ISceneNodeAnimatorCollisionResponse() {} 00030 00032 00037 virtual bool isFalling() const = 0; 00038 00040 00048 virtual void setEllipsoidRadius(const core::vector3df& radius) = 0; 00049 00051 00052 virtual core::vector3df getEllipsoidRadius() const = 0; 00053 00055 00060 virtual void setGravity(const core::vector3df& gravity) = 0; 00061 00064 virtual core::vector3df getGravity() const = 0; 00065 00067 00073 virtual void setEllipsoidTranslation(const core::vector3df &translation) = 0; 00074 00076 00081 virtual core::vector3df getEllipsoidTranslation() const = 0; 00082 00084 00086 virtual void setWorld(ITriangleSelector* newWorld) = 0; 00087 00089 virtual ITriangleSelector* getWorld() const = 0; 00090 }; 00091 } // end namespace scene 00092 } // end namespace irr 00093 00094 #endif 00095
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