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00001 // Copyright (C) 2002-2008 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ 00006 #define __I_SCENE_NODE_ANIMATOR_H_INCLUDED__ 00007 00008 #include "IReferenceCounted.h" 00009 #include "vector3d.h" 00010 #include "ESceneNodeAnimatorTypes.h" 00011 #include "IAttributeExchangingObject.h" 00012 00013 namespace irr 00014 { 00015 namespace io 00016 { 00017 class IAttributes; 00018 } // end namespace io 00019 namespace scene 00020 { 00021 class ISceneNode; 00022 class ISceneManager; 00023 00025 00029 class ISceneNodeAnimator : public io::IAttributeExchangingObject 00030 { 00031 public: 00032 00034 virtual ~ISceneNodeAnimator() {} 00035 00037 00039 virtual void animateNode(ISceneNode* node, u32 timeMs) = 0; 00040 00042 00045 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) 00046 { 00047 return 0; // to be implemented by derived classes. 00048 } 00049 00051 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const 00052 { 00053 return ESNAT_UNKNOWN; 00054 } 00055 }; 00056 } // end namespace scene 00057 } // end namespace irr 00058 00059 #endif 00060
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