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00001 // Copyright (C) 2002-2008 Nikolaus Gebhardt 00002 // This file is part of the "Irrlicht Engine". 00003 // For conditions of distribution and use, see copyright notice in irrlicht.h 00004 00005 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__ 00006 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__ 00007 00008 #include "ISceneNode.h" 00009 #include "SLight.h" 00010 00011 namespace irr 00012 { 00013 namespace scene 00014 { 00015 00017 00022 class ILightSceneNode : public ISceneNode 00023 { 00024 public: 00025 00027 ILightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, 00028 const core::vector3df& position = core::vector3df(0,0,0)) 00029 : ISceneNode(parent, mgr, id, position) {} 00030 00032 00033 virtual void setLightData(const video::SLight& light) = 0; 00034 00036 00037 virtual const video::SLight& getLightData() const = 0; 00038 00040 00041 virtual video::SLight& getLightData() = 0; 00042 }; 00043 00044 } // end namespace scene 00045 } // end namespace irr 00046 00047 00048 #endif 00049
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Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
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