November-8-2012 – 10:48 pm
Irrlicht version 1.8 is finally here Some of the new features are: New loaders for mdl, wal, smf Cg support Support for custom hardware cursors Improved support for 64-bit platforms Major OSX device improvements Occlusion culling Improved collada support Improved shadows Polygon offset support ISceneLoader interface Supporting now MSVC 2010 and 2012 New versions of [...]
February-23-2012 – 11:08 am
We just released Irrlicht version 1.7.3. This version contains numerous bug fixes and will hopefully be the last update before 1.8. All users which are using an 1.7 Irrlicht version should update to this version for the best experience. See changes.txt in the SDK for a complete list of changes. Happy downloading!
November-15-2010 – 11:08 pm
We just released Irrlicht version 1.7.2, fixing a few bugs of the latest major release. All users of 1.7 should update to this version. See changes.txt in the SDK for details. Happy downloading!
February-17-2010 – 12:00 am
We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release. All users of 1.7 should update to this version, because it also fixes a severe bug in the aabbox collision test which causes reduced rendering speed. In addition, a compilation problem on Mac OS X was corrected. See changes.txt in [...]
February-3-2010 – 12:00 am
We just released Irrlicht version 1.7. New features are: Added Multiple Render Target (MRT) support Added support for geometry shaders (OpenGL) Addes possibility to access texture mipmaps and to provide custom mipmaps Ogre .mesh format animations now supported, and Ogre 32bit indices as well NPK (Nebula device archive) support added New VertexManipulator interface for simple [...]
January-13-2010 – 12:00 am
We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It [...]
December-16-2009 – 12:00 am
We just released an update to the 1.5 branch of the Irrlicht engine, version 1.5.2. It contains several updates and bugfixes, related to terrain smoothing, joystick support, OS/XCode updates and MS3D loader fixes. Happy downloading!
September-30-2009 – 12:00 am
We just released Irrlicht version 1.6. As always, this version contains a lot of bugfixes and corrections, but also some new features: New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures) New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing New console device and possibility to [...]
August-15-2009 – 12:00 am
We are happy to announce that we just released Irrlicht version 1.5.1. This version contains a lot of bugfixes and corrections, but also some new features: Support for Range Fog in OpenGL Improved X11 support Better .x, STL and Collada file loading 32bit indices for large meshes Terrain rendering using hw buffers A lot of [...]
December-15-2008 – 12:00 am
We are happy to announce that we just released Irrlicht version 1.5. This version contains a lot of new features, here are some few highlights: Vertex Buffer Objects, i.e. storing meshes on the GPU Joystick support on all platforms Added support for collada 1.4 and LWO files 32bit indices for large meshes Added an .obj [...]