“Worlds” is an action / adventure / stealth game made with Irrlicht, which will plunge you in many strange worlds. The game offers a lot of liberty, and you’ll find out that there’s often more than one way to finish your mission. It features: – A deep and intricate story, with plenty of surprises and […]
Category Archives: Projects
Featured projects which use Irrlicht for graphics.
If you’d like to see your project release listed here then either contact one of the site’s authors or post in the Project Announcements subforum.
“Nightork Adventures – Beyond the Moons of Shadalee” has been released! It’s an arcade shooter game, made with the Irrlicht Engine. You fly with a spaceship through procedurally generated caves and fight against evil demons using magic colors. There is a campaign of 30 levels and 6 boss monsters. It also comes with a level […]
The complete source code for the Sci-Fi racer H-Craft Championship is now availabe at irrgheist.com/hcraftsource. It uses the same liberal zlib license like Irrlicht. The game runs on Window, Linux and Android. Check this thread in the forum to discuss the sources. If you want to take a quick look at the game itself you […]
IrrRPG Builder is a simple and powerful tool designed to help people new to programming and/or players who want to create RPG games without advanced knowledge in programming languages. -Now available for Windows in a setup package! -Basic projectile system implemented! -Implemented a experimental shadow mapping system (XEffect) (Still need room for performance improvement, got […]
There is a new Irrlicht.NET wrapper available. It makes it possible to use Irrlicht from any .NET language like C# or VisualBasic.NET. It is implemented in C# and supports Irrlicht 1.7.2.
CopperCube, the editor which can be used for free by irrlicht users (it exports to .irr scenes even if the trial period is over) has been released in version 2.2.3, and includes now many new improvements to the 3D editing tools. Also, its free WebGL library now resembles a bit more the Irrlicht API.
Great news for all beginners, but also for all others who want to take a deeper look into Irrlicht application development. Packt Publishing published the first Irrlicht book. It is written by Johannes Stein, and is provided as printed book as well as an eBook. Right now, only half of the book is available, but the […]
Today, CopperCube 2 has been released. Since a lot of Irrlicht users have been used as editor for their Irrlicht scenes, it is now basically free to be used as Irrlicht editor: Exporting .irr scenes in CopperCube 2 will now also work although the trial period end has been reached. Download CopperCube 2 here.
We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It […]
We are currently working heavily on the next Irrlicht Engine release. But in the meanwhile, take a look at these new or updated Irrlicht releated projects: AMELIA is a project for High-Energy physics featuring the ATLAS detector at CERN, the world’s largest particle physics lab. It uses Irrlicht for 3D graphics and irrKlang as sound […]