Irrlicht 1.8 is released! – Irrlicht Engine - A free open source 3D engine

Irrlicht 1.8 is released!

Irrlicht version 1.8 is finally here :-)

Some of the new features are:

  • New loaders for mdl, wal, smf
  • Cg support
  • Support for custom hardware cursors
  • Improved support for 64-bit platforms
  • Major OSX device improvements
  • Occlusion culling
  • Improved collada support
  • Improved shadows
  • Polygon offset support
  • ISceneLoader interface
  • Supporting now MSVC 2010 and 2012
  • New versions of support libraries
  • Video driver attribute query interface
  • Increased stability (lots of bugfixes!)

See changes.txt in the SDK for details.
Happy downloading!


  1. JLouisB
    Posted November-8-2012 at 11:50 pm | Permalink

    Good work !

  2. Aramis
    Posted November-9-2012 at 2:27 am | Permalink


  3. Posted November-9-2012 at 7:31 am | Permalink

    Great work, on to many stable years! :)

  4. kokunyo
    Posted November-9-2012 at 12:31 pm | Permalink

    Waiting too long~Good work!

  5. Posted November-10-2012 at 3:39 am | Permalink

    Excellent work!!Удачи вам в дальнейшем развитии движка!!!

  6. Posted November-10-2012 at 6:03 pm | Permalink

    Finally! After a long wait. Excellent work; Way to stay on top of the game! You go Irrlicht! ;)

  7. Posted November-11-2012 at 8:06 pm | Permalink

    Irrlicht 1.8! Wow! Must be cute, let me download it… Thankyou! :)

  8. Posted November-12-2012 at 6:11 am | Permalink

    Thanks to all contributors. Great Work.

  9. airc
    Posted November-13-2012 at 8:46 pm | Permalink

    good work , but 2012 and still no dx11 suport!

  10. Byllgrim
    Posted November-17-2012 at 11:22 pm | Permalink

    The thumbnail is wrong! You used the “NEWS” image when you should have used “RELEASE”!

  11. Posted November-19-2012 at 10:53 am | Permalink

    @Byllgrim: Thanks, I didn’t notice before that there are specific thumbnails :-)

  12. jeffsturmann
    Posted November-21-2012 at 10:14 pm | Permalink

    good work for visual cpp users, but the GCC version dont have support to DirectX at all! WTF?

  13. Posted November-22-2012 at 10:05 pm | Permalink

    No DirectX for gcc has license reasons.

  14. Posted November-26-2012 at 9:27 pm | Permalink

    yay!!!! Great work, thank you!

  15. Vincent
    Posted December-13-2012 at 11:14 pm | Permalink

    @CuteAlien and @jeffsturmann

    to enable DirectX support for gcc you have to compile Irrlicht yourself.
    - Open up the Makefile in the source/Irrlicht folder.
    - at line 108 it reads “#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9″
    - so, remove the ‘#’ at line 109 (and edit the line if you need to.
    - build Irrlicht as instructed. (which is ‘make win32′ for windows with MinGW.

    And you should be good to go.

    PS. To get Irrlicht to work with the latest version of MinGW (At time of writing at least) I added ‘ -mno-ms-bitfields ‘ to the CXXFLAGS in the makefile (line: 66)

    Hope this helped!

  16. Posted December-25-2012 at 3:22 pm | Permalink

    Thanks for share of Irrlicht 1.8 software. I will download it.

    the pet post

  17. Star
    Posted December-29-2012 at 11:13 pm | Permalink

    To the developers of this engine.
    This is a great 3d engine. Hopefully you reconsider supporting directx for gcc users for releases of the engine. There are many users who would benefit vs having to rebuild the engine to create a lib and dll file for a dx8 and dx9 interface.